Since the popularity of real-world games such as Pokémon Go, Google launched its Google Maps platform for a limited number of game developers. only a few developers are to create real-world games using the Unity Software Development Kit (SDK). It was over two years ago. Since that time ten games using the Google Maps platform have over 11 million players per month. So now, Google has created a “scalable infrastructure” that allows access to the Google Maps platform for anyone who wants to develop their own real-world game.
The announcement was made through an official blog post from the Mountain View-based tech giant. According to Google, the move will allow game developers to “sign up and start online quickly” to develop some real-world mobile games.
So, if you are a game or software developer, so you can now access Google’s Semantic Tile API and Playable Google map Location API to develop your location-based mobile game. Now, to start your project, first go to this link to create a billing account and start with Google Cloud Project. Then you have to download Google Maps SDK. After downloading the Maps SDK, both APIs will be enabled automatically. You can then follow this quick-start guide to start building your game.
Now, after the launched of these new Maps SDK features, Google added two new features to help games or software developers enhance their games. These two features include mixed zoom and pathfinding.
The mixed zoom feature essentially helps developers create larger playable maps using less processing power. This is possible because the feature presents a high level of detail for areas that are close to the players. Whereas places away from players are progressively lower quality. And the Pathfinding feature lets developers create more advanced in-game characters.
Therefore, Google’s move may lead to more location-based games in the market. And that means there will be a lot of contestants to defeat Pokémon Go soon.